The AziFy Truly Default Shader, enhances the classic vanilla look of Minecraft. It tries to focus on being lightweight while delivering ultra-realistic visuals.
Supports Android, iOS, and Windows
[!Warning] This is an experimental repository.
[!NOTE] Shaders are not officially supported on Minecraft Bedrock. The following are unofficial ways to load shaders.
Linux: mcpelauncher-manifest
mcpelauncher/versions/1.20.x/assets/renderer/materials/
. (Make sure to backup all files in this folder first)Windows:
Android:
This is an Experimental Customization
Requirements:
STEP 1:
pkg install openjdk-17 git
https://github.com/Aziangelo/<REPONAME>.git
./setup.sh
cd <REPONAME>
STEP 2:
3dots (...)
Add local storage
use this folder
STEP 3:
AFnatural/include/azify
shader_inputs.glsl
STEP 4:
./build.sh
./build.sh -m RenderChunk
If you want to compile RenderChunk.bin
Available parameters for the build script: | Option | Parameter description | | :-: | :- | | -p | Target platforms (Android, Windows, iOS, Merged) | | -m | Materials to compile (if unspecified, builds all material files) | | -t | Number of threads to use for compilation (default is CPU core count) |
Compiled material.bin files will be inside build/<platform>/